Software
Vector representation of glyphs enable scalable high resolution Scanline Rendering. Using up to...
Perler bead patterns are built with limited resolution and palettes. This tool can represent such...
Construction with binary combinations of solids is a convenient high level way to design...
HDMI basic audio is the simplest form of audio that can be transmitted over HDMI in the form of...
This hardware design draw rectangles shaded into ellipsis. Pixels are produced in sync with the...
A handmade sketch is a rapid way to describe something. By vectorizing the sketch it can be...
This is a simple jigsaw puzzler that sticks to the core of puzzling, matching pieces, and makes...
Despite how common JPEG is, the specification leaves a lot to be discovered. The biggest hurdle...
Producing and deploying animations to LED Matrix 2 has never been easier. The LED Matrix 2...
In 2011 I found anaglyph stereo to be the easiest way to get started with 3D depth imaging. At...
In early 2010 me and a couple of friends started a joined game development project for fun....
In late 2012 I found myself in a situation where several of my other projects were in dire need...
I set off to build a piece of software to assist the tedious sorting typically involved in...
For me, nothing beats a good 2D platformer when it comes to games. This is a little experiment...
In 2009 a friend of mine started prototyping the hardware for an XY table. When he asked me if I...
After merely having done a few experiments with screen scraping for a couple of years I decided I...
Texas hold'em autonomous playing system (THAPS) ended up mostly being an implementation of an...
This application manages most of the functionality of a player account in the web-based MMOG...
Future Editor (the first) had grown larger and delivered far more than I ever anticipated when...
Some Kind Of Intelligence (SKOI, pronounced like the Swedish word "skoj" meaning fun) was...
In 2003 I found myself with a lot of ideas and inspiration for 3D graphics. Earlier I had built...
This is the successor of Vacuum Warriors. It is still a multiplayer space shoot'em'up but now...
As a project in my final year in upper secondary school I created an application that visualizes...
Johans 3D is a pretty straight forward 3D engine which I wrote sometime during 2001 and 2002....
This application is built upon and along with J3D during late 2001 and early 2002. Its initial...
This is a networked space shoot'em'up I worked on during spring and early summer 2001. It is more...
This is one of my old time games that I actually finished. It was developed between 2000-12-20...
From ammo to blood is a rather violent DOS game that I worked on primarily in 1999 but finished...
Land is the best of a few Java games I wrote in the end of the nineties intended to be run as...