2D Platformer Physics
For me, nothing beats a good 2D platformer when it comes to games. This is a little experiment with different control and physics aspects. It is inspired by great platformers such as Super Mario Bros and Mega Man, and features
- Midair dash
- Wall jumps and sliding
To keep things simple everything is built out of axis aligned boxes and the world is static. Levels are generated by a simple python script.
The state of the avatar is presented by its color for understanding/debugging purposes. Parameters for player control and physics can be updated dynamically from an external file.
|2DPlatformerPhysics.zip (61.5 kB)||-||A demo with a working parameter set to play with.|