This is a networked space shoot'em'up I worked on during spring and early summer 2001. It is more or less complete with graphics and everything. The only thing remaining is some synchronization issues between the client and the server which I never resolved; unfortunately rendering the game unplayable. As it uses the IPX network protocol it would not be very useful today anyway. The development of this game however gave me some valuable experiences that helped me to design around certain problems in the predecessor, Vacuum Warriors 3D.